Features
Enhanced Sound Processing - sounds playing in 3d space will have a reverb effect based on the surrounding materials.
Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. (This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.)
Hot block effects such as flame jets over lava, and steam where water hits a hot block. Hot blocks are things like Lava and Magma.
Replace Minecraft’s thunder sound with improved versions.
Various “DS” client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
Optional Dependencies
- Mod Menu
- Missing footsteps? Check out Presence Footsteps